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Old Sep 05, 2007, 08:34 PM // 20:34   #1
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Default Wurm Bile a little overpowered

Is it just me or does that skill seem a little overpowered? 40 armor-ignoring damage a second for 20 seconds + a random condition seems a bit much. IMO it seems like ANet tried to cut a corner by giving frost wurms one damaging skill instead of designing them like they designed some of the other mobs in the game.
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Old Sep 05, 2007, 08:40 PM // 20:40   #2
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[skill]Light Of Deliverance[/skill]

But seriously, I've never had any big problems with it. It's a strong skill, but I wouldn't say it's overpowered. We have human players that can adapt to different enemies and we have very strong PvE only skills and very strong builds. The monsters deserve something strong too.
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Old Sep 05, 2007, 08:43 PM // 20:43   #3
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It's pretty easily interruptible.
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Old Sep 05, 2007, 08:46 PM // 20:46   #4
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If anything, Wurm Bile is a bit underpowered. It should not be a hex (monster hex = free energy with Inspired/Revealed Hex), and it should be nearly instant cast like Pyroclastic Shot.
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Old Sep 05, 2007, 08:54 PM // 20:54   #5
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Ark, in the time it takes LoD to recharge WB would have done 240 damage. That coupled with the fact that wurms have 2 or 3 other hexes and that sometimes a boss and one or two others will pop up on you could leave you with some problems unless there is a lot of LoDing or hex removal going on.

I agree that the monsters need to be able to hit back, but somehow I can't help but think ANet took the wrong turn with this skill.
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Old Sep 05, 2007, 08:57 PM // 20:57   #6
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Yes, but LoD is a very helpful skill to deal with skills like this.

I don't think ANet took a wrong turn on this. I think it's great that monsters have threatening skills. I've done this dungeon many times with one other human and 6 heroes, and the heroes were the monks. The hero monks would be fine dealing with this. The only time someone would die is if there were 2 other groups aggro'd. Even with 2 other groups aggro'd, we managed fine.

As trobinson97 said, it's very easy to interrupt this skill. Once interrupted, you have enough time to kill the wurm. If there are multiple wurms, just use AoE to kill them fast and have your monks manage removing the hex/healing over it. It really isn't an overpowered skill.

Last edited by Arkantos; Sep 05, 2007 at 09:00 PM // 21:00..
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Old Sep 05, 2007, 08:57 PM // 20:57   #7
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I haven't had problems with it so far, having at least 2 monks in a team should be enough to negate the full damage. Your best bet is to take down the wurm as fast as possible, that way it doesn't have enough time for a second shot at you.
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Old Sep 05, 2007, 09:11 PM // 21:11   #8
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Well, if your party is made of 8 people who liek to do a bit dance around the wurm it might be overpowered. Just keep the tank/tanks at wurms and its not problem. Or use interrupts, anyway you like.
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Old Sep 05, 2007, 09:23 PM // 21:23   #9
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riiiight, and none of our new pve only skills are overpowered so the game is completely imbalanced....
/sarcasm off

dude! it's a major oucher skill yes, do what I do, interrupt it.
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Old Sep 05, 2007, 10:20 PM // 22:20   #10
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Quote:
Originally Posted by lennymon
riiiight, and none of our new pve only skills are overpowered so the game is completely imbalanced....
/sarcasm off

dude! it's a major oucher skill yes, do what I do, interrupt it.
Only a couple Asuran skills are overpowered, nothing else, if anything they're underpowered (for a warrior with 27 energy/2 regen at least). Wurm Bile was annoying I agree but I got through with it, with only Mhenlo using LoD, I just made sure it never got on my henchies.
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Old Sep 05, 2007, 10:27 PM // 22:27   #11
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just take a hb monk with holy haste, arcane mimicry and mhenlo, BAM!!! spammable lod, half the time its gonna cast it on the first thing that aggro's usually being the melee
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Old Sep 05, 2007, 10:57 PM // 22:57   #12
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Interrupts FTW!
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Old Sep 05, 2007, 11:36 PM // 23:36   #13
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Quote:
Originally Posted by Arren Knez
just take a hb monk with holy haste, arcane mimicry and mhenlo, BAM!!! spammable lod, half the time its gonna cast it on the first thing that aggro's usually being the melee
I think that kind of build is a bit too much for a hero.
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Old Sep 06, 2007, 12:35 AM // 00:35   #14
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Spamming LoD is impractical. Just smack a hero's skillbar with healing seed.
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Old Sep 06, 2007, 10:35 AM // 10:35   #15
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While it is certainly survivable... and sometimes quite easily.... I have run afoul of it a few times.

The very worst was when I almost singularly killed one of those Frost Wurms.... and just as it was about to die it dumped Worm Bile on me.
Since my method of self-healing revolves around getting critical hits and the worm was already dead.... I pretty much had no choice but to stand there and wait for the monks to deal with it.
But my delightful monk henchies stood around and watched me die rather than remove the hex or heal me.... followed by OLIAS resing me with Rebirth.
It was utterly ludicrous. I know better now than to rely on monks that I cannot personally control.


While I've got no complaints about Worm Bile itself... since it makes the wurms a bit more of a threat to people OTHER than Droks runners.... I don't agree with the overabundance of overpowered Monster Skills throughout EotN.... and the fact that every single monster now has its own cheeky and overpowered gimmick to compensate for their own stupid AI.

Last edited by SotiCoto; Sep 06, 2007 at 10:40 AM // 10:40..
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Old Sep 06, 2007, 12:08 PM // 12:08   #16
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bring assassin with critical agility and a broad head arrow ranger... ur enemy wont get a spell off
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Old Sep 06, 2007, 12:55 PM // 12:55   #17
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Ranger mesmer respect at last... interrupt that, for the love of Joras pants...
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Old Sep 06, 2007, 01:03 PM // 13:03   #18
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It is powerful. But its not overpowered.
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Old Sep 06, 2007, 06:49 PM // 18:49   #19
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Hi... SoA...
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Old Sep 06, 2007, 06:53 PM // 18:53   #20
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the interrupt hench never let this spell be cast when I encountered a wurm.
bring him, he pwns
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