Sep 05, 2007, 08:34 PM // 20:34
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#1
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Wurm Bile a little overpowered
Is it just me or does that skill seem a little overpowered? 40 armor-ignoring damage a second for 20 seconds + a random condition seems a bit much. IMO it seems like ANet tried to cut a corner by giving frost wurms one damaging skill instead of designing them like they designed some of the other mobs in the game.
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Sep 05, 2007, 08:40 PM // 20:40
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#2
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The Greatest
Join Date: Feb 2006
Profession: W/
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[skill]Light Of Deliverance[/skill]
But seriously, I've never had any big problems with it. It's a strong skill, but I wouldn't say it's overpowered. We have human players that can adapt to different enemies and we have very strong PvE only skills and very strong builds. The monsters deserve something strong too.
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Sep 05, 2007, 08:43 PM // 20:43
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#3
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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It's pretty easily interruptible.
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Sep 05, 2007, 08:46 PM // 20:46
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#4
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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If anything, Wurm Bile is a bit underpowered. It should not be a hex (monster hex = free energy with Inspired/Revealed Hex), and it should be nearly instant cast like Pyroclastic Shot.
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Sep 05, 2007, 08:54 PM // 20:54
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#5
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Ark, in the time it takes LoD to recharge WB would have done 240 damage. That coupled with the fact that wurms have 2 or 3 other hexes and that sometimes a boss and one or two others will pop up on you could leave you with some problems unless there is a lot of LoDing or hex removal going on.
I agree that the monsters need to be able to hit back, but somehow I can't help but think ANet took the wrong turn with this skill.
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Sep 05, 2007, 08:57 PM // 20:57
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#6
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The Greatest
Join Date: Feb 2006
Profession: W/
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Yes, but LoD is a very helpful skill to deal with skills like this.
I don't think ANet took a wrong turn on this. I think it's great that monsters have threatening skills. I've done this dungeon many times with one other human and 6 heroes, and the heroes were the monks. The hero monks would be fine dealing with this. The only time someone would die is if there were 2 other groups aggro'd. Even with 2 other groups aggro'd, we managed fine.
As trobinson97 said, it's very easy to interrupt this skill. Once interrupted, you have enough time to kill the wurm. If there are multiple wurms, just use AoE to kill them fast and have your monks manage removing the hex/healing over it. It really isn't an overpowered skill.
Last edited by Arkantos; Sep 05, 2007 at 09:00 PM // 21:00..
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Sep 05, 2007, 08:57 PM // 20:57
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#7
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Forge Runner
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
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I haven't had problems with it so far, having at least 2 monks in a team should be enough to negate the full damage. Your best bet is to take down the wurm as fast as possible, that way it doesn't have enough time for a second shot at you.
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Sep 05, 2007, 09:11 PM // 21:11
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#8
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Wilds Pathfinder
Join Date: Oct 2006
Location: In world with nothing to do except poker
Profession: W/Rt
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Well, if your party is made of 8 people who liek to do a bit dance around the wurm it might be overpowered. Just keep the tank/tanks at wurms and its not problem. Or use interrupts, anyway you like.
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Sep 05, 2007, 09:23 PM // 21:23
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#9
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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riiiight, and none of our new pve only skills are overpowered so the game is completely imbalanced....
/sarcasm off
dude! it's a major oucher skill yes, do what I do, interrupt it.
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Sep 05, 2007, 10:20 PM // 22:20
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#10
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Quote:
Originally Posted by lennymon
riiiight, and none of our new pve only skills are overpowered so the game is completely imbalanced....
/sarcasm off
dude! it's a major oucher skill yes, do what I do, interrupt it.
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Only a couple Asuran skills are overpowered, nothing else, if anything they're underpowered (for a warrior with 27 energy/2 regen at least). Wurm Bile was annoying I agree but I got through with it, with only Mhenlo using LoD, I just made sure it never got on my henchies.
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Sep 05, 2007, 10:27 PM // 22:27
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#11
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Academy Page
Join Date: Feb 2007
Location: south of somewhere
Guild: Dominion of Passi [PaSI]
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just take a hb monk with holy haste, arcane mimicry and mhenlo, BAM!!! spammable lod, half the time its gonna cast it on the first thing that aggro's usually being the melee
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Sep 05, 2007, 10:57 PM // 22:57
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#12
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Wilds Pathfinder
Join Date: Sep 2006
Location: Croatia
Profession: Me/
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Interrupts FTW!
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Sep 05, 2007, 11:36 PM // 23:36
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#13
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by Arren Knez
just take a hb monk with holy haste, arcane mimicry and mhenlo, BAM!!! spammable lod, half the time its gonna cast it on the first thing that aggro's usually being the melee
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I think that kind of build is a bit too much for a hero.
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Sep 06, 2007, 12:35 AM // 00:35
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#14
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Frost Gate Guardian
Join Date: Apr 2005
Location: MA
Profession: D/W
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Spamming LoD is impractical. Just smack a hero's skillbar with healing seed.
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Sep 06, 2007, 10:35 AM // 10:35
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#15
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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While it is certainly survivable... and sometimes quite easily.... I have run afoul of it a few times.
The very worst was when I almost singularly killed one of those Frost Wurms.... and just as it was about to die it dumped Worm Bile on me.
Since my method of self-healing revolves around getting critical hits and the worm was already dead.... I pretty much had no choice but to stand there and wait for the monks to deal with it.
But my delightful monk henchies stood around and watched me die rather than remove the hex or heal me.... followed by OLIAS resing me with Rebirth.
It was utterly ludicrous. I know better now than to rely on monks that I cannot personally control.
While I've got no complaints about Worm Bile itself... since it makes the wurms a bit more of a threat to people OTHER than Droks runners.... I don't agree with the overabundance of overpowered Monster Skills throughout EotN.... and the fact that every single monster now has its own cheeky and overpowered gimmick to compensate for their own stupid AI.
Last edited by SotiCoto; Sep 06, 2007 at 10:40 AM // 10:40..
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Sep 06, 2007, 12:08 PM // 12:08
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#16
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Kamadan
Guild: Acolites of Anguish [aOa]
Profession: A/
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bring assassin with critical agility and a broad head arrow ranger... ur enemy wont get a spell off
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Sep 06, 2007, 12:55 PM // 12:55
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#17
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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Ranger mesmer respect at last... interrupt that, for the love of Joras pants...
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Sep 06, 2007, 01:03 PM // 13:03
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#18
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Frost Gate Guardian
Join Date: Jun 2006
Location: Australia
Guild: Know Your Enemy [PMS]
Profession: Mo/
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It is powerful. But its not overpowered.
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Sep 06, 2007, 06:49 PM // 18:49
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#19
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Site Contributor
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
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Hi... SoA...
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Sep 06, 2007, 06:53 PM // 18:53
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#20
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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the interrupt hench never let this spell be cast when I encountered a wurm.
bring him, he pwns
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